Meet the Finalists

We are excited to unveil the ten finalists shaping the future of immersive experiences! From innovative software to transformative installations, each finalist brings a unique contribution to the XR industry. Here's a snapshot of their groundbreaking projects:


Ballee

Ballee is one of the first available apps providing dynamic object tracking on Meta Quest. It showcases real-time object tracking (a ball) with a few milliseconds delay on a consumer headset (Quest 3). The user can create various minigames and setups in Mixed reality to blend digital and physical.

Bono: Stories of Surrender

Bono Stories of Surrender has created a new type of art form for AVP. Taking the documentary (of Bono's book) and storytelling it as an immersive experience raises the bar on how we understand the humanity of our favorite musicians. It gives it more depth all while keeping to Bono's aesthetics. More pieces should be done in this manner.

Dreampark

Dreampark is an innovative use of mixed reality to transform any location to an amusement park and interactive playground.

Wall Town Wonders

A mixed reality game where you will transform your living room into a living, breathing town filled with colorful miniature characters.
Help them out rebuilding their town and unlock lots of unique buildings, characters, and customization options.

Worldbuildr
Digital Twin Platform

Anima Morale

Uncanny Alley,
a New Day

PARty

Oktoberfest VR

Totems of Hope - Philanthropy as an Immersive Ritual

Worldbuildr’s digital-twin platform turns design into interactive, production-ready virtual replicas—streamlining stakeholder review, predicting performance, and slashing rework, making design-to-reality workflows faster, collaborative, and deployable.

Anima Morale uses fulldome immersion and interactive participation to transform complex societal issues into playful, accessible experiences, offering audiences innovative ways to engage with urgent global challenges.

Stephen Butchko directs groundbreaking live VR theatre, blending narrative depth and interactivity in Uncanny Alley: A New Day, where audiences shape outcomes across dynamic worlds in award-winning cyberpunk storytelling.

Karlheinz Brandenburg

PARty transforms headphones into an immersive XR playground with spatialized sound, adaptive AI, real-time translation and context-aware filtering - delivering entertainment, communication, and creativity in ways never before possible.

Thomas Wagner

A visionary social VR experience that explores how real-world places can be transformed into shared digital destinations. Set within a lively virtual festival, players are invited to discover, interact, and connect through playful attractions and social encounters. While rooted in the spirit of Oktoberfest, the experience points toward a broader future in which iconic, physically based entertainment venues can be reimagined beyond their geographic boundaries. Through immersive design, multiplayer interaction, and ongoing evolution, the project highlights the creative potential of VR to make collective, place-driven experiences accessible to audiences worldwide.

Simeone Scaramozzino

Built as a neuroaesthetic ritual experience, Totems of Hope orchestrates symbolic and technological elements into a cohesive arc — one that fosters embodiment, connection, and a deepened sense of shared humanity. It bridges immersive technology, social impact, and ancestral symbolism in a modular, trauma-informed experience that blends ritual, XR, and symbolic action into a multisensory act of immersive giving. Designed to meet participants where they are, it offers a responsive, emotionally attuned journey shaped by personal pacing and presence.

At once poetic and participatory, the work integrates augmented reality, brain-responsive binaural audio, and real-world interaction into a soft and layered experience — creating a future-facing expression of immersive philanthropy. Its sensory architecture of care honours nervous system regulation, emotional resonance, and the gentle power of choice.